It's useful in missions that are more assault-based, but because of its comparatively low accuracy at long range, it is not a good sniping rifle. This is a semi-auto rifle, with 10 rounds per magazine. The crosshair on this scope is harder to use than the British or American ones (since the lines on it don't converge), so you'll need to get some playing time in to get the hang of it. It uses the same bolt system as the said weapon, the only difference being that you zoom into a sniper scope when aiming down the sight. This is the scoped variant of the above-mentioned Mosin-Nagant rifle. Just be sure to pick up a semi-auto weapon for a sidearm, since that's a lot easier than mastering the art of shooting with bolt rifles at close range without aiming down the sight. However, the Mosin-Nagant shines in multiplayer, as it is capable of delivering devastating one-shot kills and is very accurate. In singleplayer, you'll want to stay away from this weapon, as there are simply too many enemies to kill with a bolt rifle that must be reloaded after every shot, and it does more or less the same amount of damage as the semiautomatic SVT-40. This is a bolt action rifle with five rounds. However, it's lacking in stopping power, so if you're going for close combat only, the PPSh is a better choice. The PPS-42 is much more accurate than said other submachine gun, since the recoil pushes the gun backwards and not in random directions like the PPSh therefore, it's a good choice if you need a weapon that can act as both a close-range weapon and a moderate-range rifle. This is a submachine gun with a more moderate (compared to the PPSh, at least) 35-round magazine. Excellent for the "spray and pray" people, clearing out rooms, and laying down suppressing fire. It is moderately powerful, and has a very fast rate of fire however, the PPSh is quite inaccurate, and unless you're fairly skilled with it, you will not be able to use it even at medium range due to the violent recoil. This submachine gun has the largest ammunition capacity in the game, with 71 rounds per magazine and 426 total (in multiplayer, this number drops down to 284). In single-player, you should probably drop it as quickly as possible for a sub-machine gun in multiplayer, there's more of an incentive for carrying it (faster movement speed), but for combat it should still be used only in emergency situations.This weapon has the lowest recoil over all the pistols. This weapon has the fastest reload time out of all the pistols. One magazine contains 8 bullets, like the German Luger. Although it's not very powerful, and ammunition is scarce. This is a basic guide of Call of Duty 2's weapons.
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